

...or perhaps even like this...
Wasn't like that for me. When I became interested in fantasy literature and gaming, back in the seventies, there was some conflict about orcs. First time I ever saw an orc, it looked like this:
As animated over live action footage... well... they did manage scary pretty well. But you couldn't see what they looked like for beans. They vaguely looked like badly animated guys in battered renfair gear with glowing eyes added in postproduction. What the hell DID an orc look like? At one point, I had the opportunity to buy some 25mm orc miniatures. I looked forward to painting them up and seeing what they looked like. I wish I had some pictures of those figures, because they were so badly sculpted, that once I had them painted... well... I STILL wasn't sure what an Orc looked like...
The Brothers Hildebrandt did some terrific Lord of the Rings art for a series of calendars back in the seventies. This was their first painting with orcs in it. I was still not satisfied. If these were orcs, they were Disney orcs. Where could I find something MEAN and SCARY, durnit?
Games Workshop, in England, was one of the first outfits to give me a REAL clue as to what an orc looked like, as seen above. They were green, had long pointy ears, tended to baldness, and had big lantern jaws and tusks. Well, it was a start...
It took the Dungeons and Dragons people thirty years before they decided what an orc looked like. Perhaps to avoid conflict with Games Workshop, D&D orcs are gray, and somewhat hairier than GW's. They're certainly scary, for all that they're pretty much cannon fodder and walking XP packages for players. 
Blizzard had ushered in the PC orc... in both senses of the word; both player character and politically correct.

I mean, I know things are going to change. The game, the fantasy, all of it, is a muse for a lot of people, and there's going to be evolution in how our monsters and villains are presented.




















